Clash Royale with its variety of cards gives a lot of fantasy in the combination of the clash royale decks. But not any invented combination will work for you. It is necessary to take into account the specifics of each card and the degree of its interaction with others. And if you don’t want to spend long hours figuring out which cards are best for putting up a huge, and with which balloon, then this clash royale decks guide is for you. I will talk about the clash royale decks for each arena and start with the first one.
Disclaimer: This post/article is just for information/education purpose. We Do Not Promote Hacking or Cheating. We strongly advise you to play fair and without any cheats and hacks. The use of knowledge/information provided is all up to the user/reader. Download official games the companies who made these games deserve the credit.
It is impossible to call the fights at the goblin stadium difficult because there are not so many cards available and making clash royale decks that would be very different from someone else’s is not easy. However, even here there is where to experiment. First, deal with that? what cards are available right from the start?
It is easy to see that among the rest, in this list there are epic cards that may not fall out after the first victories. Some players never get a prince right up to the fourth arena. It’s not scary, the first clash royale decks will consist only of ordinary and rare cards.
Deck number 1
The principle of making this clash royale deck is both very simple and effective. There are two tanks in it – it is a giant and slightly less costly knight, two units attacking at a distance: a musketeer and archers and three cards of wide damage: arrows, fireball, and demolition man. Two different tanks allow you to start an attack even when the elixir is not so much, the musketeer perfectly hits enemies from afar, while working as a defender of the tower, and goblins are needed to distract the enemy.
Deck number 2
The principle of using tanks is the same. The giant and the knight are still your shields, but now the witch and the mini-PEKKA will hide behind them. Note that the average waste of the elixir has increased. Caras is “more expensive”, which means you have to play more carefully with this deck so as not to be left completely without protection. Against large groups of troops, release Valkyrie, but remember that it is not suitable for an offensive.
Deck number 3
Here the strategy is changing. The “witch + demolition” combination becomes the main attacking force because the witch can be quickly killed in the only way: by numerous troops, and the bomber is perfect for their destruction and will be able to defend her. Dragon for those who are very lucky.
It is unlikely that you will be able to shake him greatly, but in the first arena air units are still rare, and therefore have an advantage. Given the attack of the dragon, it will help you to win faster.
Enter it to protect the musketeer and the witch, like a tank.
Deck number 4
In the first arena, almost all use arrows, so the army of skeletons, which is added here, is better to use care when you know for sure that the enemy has no arrows. Skeletons will be irreplaceable against those lucky ones who have already acquired the prince’s deck. To attack you have three main units: the musketeer, whelp, and giant. Release them together after a successful reflection of the siege. But do not forget that such an attack is expensive, so watch the elixir strip.
Deck number 5
To build this deck, you will need three epic cards at once: the prince, whelpling, and army of skeletons. But their price will pay off with victories. The basic idea is to go on the offensive by a prince, if possible with a small dragon. Some players think that this assembly is deprived of protection, but everything is just the opposite: an army of skeletons will work against tanks and a Valkyrie against large crowds of enemies.
Deck number 6
Many consider the barrel of goblins to be useless, but this is not quite so; one only needs to be able to use it. By itself, it is easy to neutralize it, firing arrows at the landing goblins, but when it flies during an assault, some of them may get lost. Launch it when the giant goes over the bridge, just before the attack itself, so that your opponent squander the elixir either on the barrel or on the giant, thereby substituting one of the blows.
Deck number 7
Any deck in the first arena, where there is a prince will automatically be centralized on it. The prince is still the main tank, and the arrows serve to cover him with the appearance of an army of skeletons. But to this is added a mini-PEKA, which can also successfully storm the towers, and a goblin hut, to constantly deliver reinforcements to the prince or serve as a shield to the towers.
Deck number 8
A good universal deck that allows you to play the game with different tactics. You can send a giant and put in the cover of a demolition man, archer or musketeer. And you can make quick attacks with the help of the prince. The fireball will allow finishing the towers, and the arrows will help in protecting the prince or giant from small creatures like an army of skeletons.
Deck number 9
An interesting goblin deck, allowing you to attack with various methods. You can not only make attacks with the help of a giant covered with a musketeer or goblins but also tickle the enemy’s nerves with a goblin barrel. This deck becomes especially interesting due to the presence of a goblin hut. At a later stage of the game, if you call up two huts, you will be able to crush the enemy with your army, which is why the deck is good in an accelerated elixir.