Clash Royale Best Cards
Finding the best cards is one of the keys to mastering the Clash Royale. We decided to help you choose the most easy-to-use best cards that are completely independent, do not require too complex combinations, and you don’t have to adjust your whole clash royale decks for them. We also selected the maps of the initial arenas (up to the fifth), which beginners quickly achieved.
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Clash Royale Knight
One of the most balanced and best cards in clash royale game. The knight has a good stock of health, damage and attack speed, and also moves at an average speed and at the same time costs only three elixirs. You can use this map in very many directions: the tanking creature, defense, destruction of other neighbors. In this case, the loss of this fighter will not be for you a significant blow.
Clash Royale Prince
Clash Royale Prince is the best cards for newbies. For five units of the elixir, we get a rather formidable fighter, alone capable of destroying the tower. Thanks to his jerk, the Prince is able to quickly reach and cause huge damage. At the same time, he has an excellent stock of health and damage, which allows him to act as a good fighter in the melee.
One of the most universal best cards in Clash Royale game. For four elixirs, you get an air creature with good health and massive attack. The only disadvantage of this clash royale cards is weak damage, but still, it does not prevent the Baby dragon from being applicable in many situations: support during assault and defense, destruction of massive flimsy creatures, struggle without losing health with ground creatures of close combat. Therefore, the dragon will look good in many decks.
Clash Royale Musketeer
This shooter will be available to you from the very first arena, and we advise you to immediately start using it. Musketeer – a great option for both attack and defense. And its performance range and rate of fire among the best in the game. And this card has very good health, which allows Musketeer to survive weak spells.
This map is good in situations where you don’t need to think too much in clash royale. Army skeletons – one of the best options for protection against solitary targets. A bunch of skeletons will easily destroy even such a formidable warrior as P.Е.К.К.А… Of course, these cards has its drawbacks – the skeletons are very flimsy and will die from any weak spell, and any massive can handle them easily.
But the benefits of the card are huge. If you call the skeletons directly under the enemy, they may even have time to kill the enemy fighter before your opponent can do something. Also, the army costs only three elixirs, which is quite good for a card that can deal with more expensive fighters. And sometimes to spend on the protection of three elixirs is much more profitable than to call an expensive being.
A cheap and simple spell, effective against various kinds of small creatures, which at the beginning of the game will be quite a lot. An army of skeletons and a minion horde are quite common in the initial arenas. Therefore, the Arrows will be an excellent simple remedy against such threats.
Almost the same as the Arrows, only a more expensive and powerful spell, but it affects a smaller area. The fireball allows you to destroy or seriously injure enough survivable creatures. And this spell often kills the enemy tower at the last minute. Fireball is a fairly simple and effective spell that is suitable for many beginner decks.
Perhaps the most simple to use building that calls for creatures. The main thing is to put a goblin hut at the right moment, and the rest cannot particularly worry. Gradually, you will receive an inflow of goblin spearmen, who manage to reach and deliver one strike to the tower. On the accelerated recovery of the elixir, you can put two or more huts at the same time, because of which a crowd of goblins will become a serious threat to your opponent. Plus, the hut is a good defense against the Hog Rider and the Ball. Therefore, if you want to try to play with the buildings, start with the Goblin hut.
One of the best melee fighters. Mass damage in a circle, good health, and average damage and speed make this card one of the most versatile warriors. Due to its characteristics, the Valkyrie fights well with many melee fighters, and the attack on the square allows you to effectively fight against mass creatures.
One of the simplest maps to use, although in high arenas it is used infrequently. The giant skeleton is a very tenacious tank with little damage, but it is made especially by the bomb left after his death and causing huge damage. Thanks to her, this warrior is effective both in defense and an attack. If the enemy has sent a whole army against you, then the summoned Giant skeleton will bring all enemies together, and after death will leave a bomb that will touch and most likely destroy all creatures. And during the storming of the enemy tower, it is necessary to make the Giant skeleton come close to the tower, and the bomb could touch it, causing severe damage to the tower. In addition, under the radius of the bomb can fall and enemy defenders.
Four barbarians for five elixir units is a formidable force capable of dealing with virtually any fighter with a single goal, although, if the barbarians are summoned directly above the enemy with massive damage, they can cope with it. In fact, the Barbarians are excellent defenders, able to survive spells with weak damage. And if the situation allows, and the losses among the barbarians will be small, then you can try to organize an attack on your opponent.
A real nightmare for novice players. The balloon attacks only buildings and will fly to the towers until it collides with it, causing serious damage to it, and after death leaving a bomb behind it, which also deals a bit of damage. Of course, Shar should be used wisely, because he does not attack defenders, with whom he will have to deal with in other ways. But, on the whole, Shar is a completely independent map and is not demanding on combinations, due to which it is quite easy to master tactics with him.
In fact, the same as the Army of skeletons, only creatures are much smaller, but they have more significant health and attack and are also able to fly. Minions also suffer from creatures with massive damage and massive spells. But, as in the case of the Skeleton Army, by correctly calling upon the minions, you will be able to destroy or seriously injure many enemy fighters. In addition, sometimes a minion horde can become a good offensive force if your opponent has nothing to oppose.
One of the most popular cards in the game. And this is not surprising, the Hog Rider is one of those cards that have a very big chance to damage the tower. With a successful call, this fighter is able to destroy the whole tower. Of course, in the later arenas, everyone has long learned how to effectively fight against this card, but at the initial stages – may still have problems with it. Therefore, if a Rider on a boar fell into your hands, immediately try it in action.
Clash Royale Wizard
Perhaps the best card for a beginner, because the Wizard is capable of much: he easily deals with massive creatures, while even for single targets he will do very decent damage, not inferior to Musketeer, and his health allows him to survive the spells with weak damage. The sorcerer is perfectly used in both attack and defense, he is excellent against many creatures. With the same assault, he is able to become a cover against mass creatures, which can already tickle the opponent’s nerves. Therefore, when you have a Warlock, immediately try out this card, which can enhance many decks.
Of course, many other cards can be easy to learn. Much depends on the particular player because everyone has their own style of play. Therefore, do not be lazy to master other cards, as without it you will not be able to reach the top in Clash Royale.